*TAGGS 2021 was a live event on April 9-11, 2021. Some information on this page is no longer relevant.
Tickets and Event Access
TAGGS 2021 is now over, so live tickets are no longer available, but you may purchase a Media Pass here.
Ticket prices were:
- 3-Day Live Pass – $50
- Media Pass – $40
- 3-Day Pass + Media Pass – $75
A live pass gives you access to all events during TAGGS. A media pass gives you access to recordings of all keynotes and presentations from the event for one year. The exact number of recordings will depend on the number of events, successful recording, and presenter authorization.
For Live Passes: If you are unable to attend the live conference, you may request a refund up to 24 hours before the start of the event. It may take up to five days for the refund to appear in your account.
Media Passes: You may request a refund up to 24 hours before the start of the event. It may take up to five days for the refund to appear in your account. No refunds will be provided for Media Passes purchased after April 11, 2021.
About the Event
The Therapeutic and Applied Geek and Gaming Summit (TAGGS) is a live professional conference celebrating the world of helping professionals and educators who use Geek and Gaming culture in their work.
Many helping professionals and educators who use Geek and Gaming culture have presented their work at professional and pop culture conferences around the world, and we thought it was time to have our own.
We acknowledge the wealth of professionals engaging in this work and the unique approaches they offer. It is vitally important to this emergent field to create an event promoting discussion and sharing of ideas to propel the field forward.
Yes. TAGGS will feature experts in various fields showcasing their work and opportunities for networking.
Sort of. We are focused on the same media and franchises you might find at San Diego Comic-Con or PAX, but our focus is on the professionals and experts using that media. At TAGGS, a game designer may be on a panel with a social worker, but the main topic is the social worker’s use of the game, not the game itself.
And cosplay. We encourage cosplay.
TAGGS is for and by helping professionals and educators who use Geek and Gaming culture in their work. These are experts in their fields who have the education and experience required to do the work that they do, but also use aspects of Geek and Gaming culture in their work.
- Mental health counselors using video games with clients.
- Substance abuse treatment specialist working using metaphors from movies.
- Teachers using comic books to teach history.
If you’re interested in learning more about these topics or connecting with people in this field, please join us!
If you have any hesitation, please read our Values Statement or email us at firstname.lastname@example.org.
No. TAGGS is a collaboration between two nonprofit organizations: Geek Therapy and The Bodhana Group. All proceeds from the events, after operating costs, will go toward supporting each organization.
TAGGS is a collaboration between two nonprofit organizations: Geek Therapy and The Bodhana Group. Representatives from both organization are organizing the event. All proceeds from the events, after operating costs, will go toward supporting each organization.
Continuing education (CE) units / credits may be offered at the discretion of individual presenters.
Yes. Please review our Code of Conduct and Anti-Harassment Policy here.
Email us any time at email@example.com or fill out our interest survey here.