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The Vault

Mental Health Representation in Video Games

2021 Mental Health Representation in Video Games An overview of how mental illness is portrayed in video games and what these portrayals reflect about society’s perception of mental illness. Learning Objectives: 1. Identify mental health representation beyond just characters and narratives 2. Gain understanding how mental illness is portrayed in games vs other medium 3….

Using RPGs with Family Systems

2021 Using RPGS with Family Systems The purpose of this presentation is to discuss the use of RPGs with family systems. There will be a brief description of systems theory. We will then explore the application of systems theory to RPGs. We will identify some interventions, challenges, and successes when running RPGs with family systems….

Grief in Video Games

2021 Grief in Video Games A presentation on how bereavement and grief are shown and used in video games, and how they can expand outside of the games. Discuss the distinctions between bereavement, grief, death, and dying. Investigate examples of them in video games How to use these video games as conversation starters or supports….

Introducing the TAGGS Vault

When we planned the first TAGG Summit 2021, we decided that all events would be recorded and made available for everyone to access for free, one year after the event. So now, one year later we’re happy to announce the TAGGS Vault! Inspired by other events like the Game Developers Conference (GDC), the TAGGS Vault…