TAGGS 2021

Using RPGs in Conflict Resolution

2021 Using RPGs in Conflict Resolution The RORPG method is a process of running RPGs with the purpose of discussing the intersection of identity in our greater society. We will discuss ways that RPGs can specifically be designed to highlight and interrogate identity, while offering space for reflection and growth. Post-Conflict concepts will be built…

Using Geek Culture for Improving Health and Fitness

2021 Using Geek Culture To give people ideas for how to use their favorite game mechanics and geek narrative to improve their health, fitness, or just learning to love movement and exercise again. Dr. Salvador Abiera, DPT, PT CEOFortifySTR Dr. Salvador holds a doctorate in physical therapy from Chapman University and is a practicing physical…

Using Games to Teach Science to Neurodivergent High School Students

2021 Using Games to Teach Science Using games to help educate and engage non neurotypical learners sounds like a teacher’s dream. Learn how to set up and use games in a science class. After watching this session you will be able to identify games appropriate to students, how one instructor implemented games, and how to…

The Conduit: A Gamified Classroom Experience for Teens on the Autism Spectrum

2021 The Conduit  “The Conduit,” (aka our classroom) where the multiverse converges and heroes of any type or timeline can coexist and grow together. Learning Objectives Understanding the utility of gamification in behavioral interventions/education. See successful examples of gamification in a classroom setting. Understand the benefits of intrinsic/natural motivation in ABA and education in general….

Using Brainspotting to Enhance Parts of Self for Role Play and 3D Life

2021 Using Brainspotting In this presentation, attendees will learn the basic principles of Brainspotting, how to identify parts of self that could be useful in a role play context and also in 3-D life, and see a demonstration of the Brainspotting principles in action with demo participant. Participants will be introduced to the mechanism of…

The Game of Life: Using Video Games and Board Games in Therapy

2021 The Game of Life Games give us a ‘test environment’ for practicing strategies we learn in therapy. Using games, whatever the format, clients are afforded the opportunity to try out real-world life skills without the pressure of negative consequences. Games allow for experiential learning – about ourselves and the world around us. Games can…

Story Hurricane: Brainstorming Plot Elements for Therapy

2021 Story Hurricane Utilizing a tool Bodhana uses in trainings, attendees will brainstorm story plots for a variety of genres and for a variety of clientele. Worksheet will combine creating from a randomly generated set of genres, tones and antagonists to develop a simple plotline that would have applications for therapeutic use. Learning Objectives Expanding…